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Article Archive

This page is dedicated to archiving all additional articles. While a vast majority of these articles will cover role-playing games, a subsection of these articles are dedicated to games outside of the genre.

In Defense of Xeodrifter
A bite-sized Metroid with a lot of heart.

The Rise and Fall of Paper Mario
The difference between the good and great installments in the Paper Mario series.

Reinventing the JRPG with The Last Story
Hironobu Sakaguchi's attempt to redefine a stagnant genre with an underrated Wii title.

Maintaining Momentum in Crimson Shroud
How a small eShop RPG utilizes multiple systems to forgo inns and sustain player interest.

The Legend of Legacy Survival Guide
Design analysis and a tutorial for a game without a tutorial.

Image and Form and Loot Cycle
How a Swedish video game developer creates addictive experiences through cyclical design.

Skipmore's Secret Speed-Running Systems
The way even a small independent developer can create depth by giving their systems a dual purpose.

The Economy of Space in Dandara
How developers tune difficulty based around specific limitations- both on their side, and the player's.

Claustrophobia in Horror Games
The way resource and spatial management increase tension, especially when zombies are involved.

When Demos (Don't) Align
RPGs often benefit from a test run. But what happens when a demo is nothing like the final product...?

The Importance of Aesthetic in Solatorobo 
Looks do matter, especially when you're lacking in other areas.

Resource Management in Code Name S.T.E.A.M. 
Streamlining (Steamlining?) mechanics in order to make a more approachable strategy game couldn't save this title, but it sure makes for an enjoyable experience.

Why Octopath Traveler Still Feels Like a Project
This new JRPG from Square Enix may mix old-school with neat new tricks, but it may just be a great experiment.

Risk, Reward, and Rote in Etrian Odyssey
This brutal and delightful first-person dungeon crawler has compelling content with almost no narrative.

Organic Discovery in The Starship Damrey
How a small eShop title raises all sorts of questions about gameplay as a storytelling device, and the organic experience "genre," in general.

The Curious Case of Half-Genie Hero
Shantae is a series with a mixed track record. Its latest entry takes a few missteps that result in a half-baked product. Also, it's HEROINE.

A Proper NG+ in Pandora's Tower
The coverage of Operation Rainfall titles concludes with a look at how developer Ganbarion incentivizes players to complete their action role-playing game in its entirety.

Missions and Movement in Code of Princess
With a Switch port on the way, this action-based role-playing game has a few distinctive charms that set it apart from others, though the 3DS version is a mess.

The Difference Between Retro and Classic
How much is there to find fault in labeling a game in a certain way? Apparently so.

How Much Text is Too Much Text? 
Kicking off the month of May with an introduction to the Role-playing narrative, and a few of the issues it can present.

The Risk of Franchise Reinvention 
Before getting into the thick of narrative structure, something needs to be said for gameplay.

Narrative Bloat in the Pokemon Series
Despite possessing a great amount of organic motivation and gameplay, this series still needs to work out its narrative kinks.

Hypothetical Episodic Content in Dragon Quest
In a series as reliably consistent as this, why not break the familiar narrative structure into more manageable chapters?

Overlapping Narratives in The Alliance Alive 
A unique sense of pacing and structure can help certain titles distinguish themselves from the rest.

Making a Better Shin Megami Tensei IV 
Atlus' mega-sized portable RPG has its fair number of flaws, but how does its pseudo-sequel improve upon them?

Thoroughness in Ys Book I and II
Even a retro classic can surpass its technical limitations and deliver a great experience.

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