I rarely dabble in simulation games, but I think their unique brand of resource management does have some crossover with role-playing games. However, tech tree progression often feels less about player-expression than it does overall optimization, and combat in simulation titles is rarely a priority, unless you’re talking about games with an action role-playing design philosophy and simulation elements. However, a number of Western-designed simulation games have been implementing combat into simulation games, and Nova Lands is no exception to this trend. This science fiction simulation title combines elements of combat, exploration, and resource management to deliver a straightforward play experience with a few brilliant moments of character and personality.