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Showing posts with the label Organic

Organic Discovery in The Starship Damrey

Like all forms of media, games are easily replayable, given the individual's access to the proper hardware. If a particular game happens to scratch that itch you have for a particular storytelling device, or perhaps a gameplay mechanic or motif that strikes your fancy, you can either return to it or hold out for a future title that utilizes similar concepts. Where a film ca utilize twists and turns that can be rediscovered upon a second viewing, however, games are somewhat different. While dialogue can be utilized in games to similar effect, the idea of creating a twist through gameplay is somewhat different. While the amount of content present in games can certainly cause certain segments to be forgotten, the rules of gameplay often give the player all they need in order to tackle new or unfamiliar situations. If gameplay is merged with story, then the memory will likely keep. On the other hand, if a game's aesthetic is repetitive or the story nonexistent, the player must rely...

RPG Lexicon- Part 4: Combat

Welcome to another installment in a continued discussion of JRPGs. Today, we'll take a look at another core element of the genre- combat systems. While many of the terms and concepts in these articles may be applied to WRPGs as well, our discussion will mainly focus and reference JRPGs. Let's review our ever-growing glossary of terms: Organic grinding-  the experience (EXP) the game developers force you to accrue because of thoughtful game design. Artificial grinding-  the experience accrued for no other reason than to lighten the burden on the player or subvert the difficulty spikes. Motif - A fundamental mechanic of a core environment in an RPG, such as a dungeon, or the overworld. Motifs encompass reoccurring mechanics. Gimmick - An area-specific mechanic of a core environment. Usually a puzzle or gameplay element exclusive to an area. Aesthetic - The artistic design of a core environment. This artistic element can contribute to gimmick mechanics. "Traditio...

RPG Lexicon- Part 3: Overworlds

Welcome to another installment in a continued discussion of RPG terminology. Today, we'll take a look at the design of another core element of the genre- the Overworld. There is a specific definition that stems from a user-generated source which I would like to immediately identify- found here , of all places. To reiterate much of this definition, an Overworld is meant to interconnect specific locations and primarily function as a means for travel. But there are many questions the idea of an Overworld presents, and many concepts of game design that must be addressed. In discussing the subject, we might actually end up coining some new terminology. While many of the terms and concepts in these articles may be applied to WRPGs as well, our discussion will mainly focus and reference JRPGs. Let's review our ever-growing glossary of terms: Organic grinding-  the experience (EXP) the game developers force you to accrue because of thoughtful game design. Artificial grin...

RPG Lexicon- Part 1: Grinding

The Computer Role Playing Game is, for fans of fantasy, science fiction, stat crunching, or character building, an interactive love letter. It allows them not just to experience a lush setting and cast of characters, but to interact with the game world and sometimes alter or discover the plot in their own way. It enables them to choose from a variety of classes, stats, and party members to create devastating combinations that will ensure their victory- a victory that they would want to see. This genre has had different phases with different popular franchises, and new names emerge as the industry progresses and changes. But there are plenty of mediocre and downright bad entries, as well. I'll cite some of them soon, but I'd like to discuss a difficult trapping of these types of games.