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Critical Analysis Archive

This page is dedicated to archiving all critical analysis articles. While a vast majority of these articles will be for role-playing games, a subsection are dedicated to other genres.


Monolith Makes Worlds Part 1
Analysis of the environmental design in Xenoblade Chronicles, as well as fundamental aspects of its design.

Monolith Makes Worlds Part 2
Analysis of the environmental design in Xenoblade Chronicles X, as well as the differences in design in comparison with its predecessor.

Monolith Makes Worlds Part 3
Analysis of the environmental design in Xenoblade Chronicles 2, as well as the quality of life improvements and refinements made with its systems.

Breath of the Wild: An Exhaustive Retrospective
Analysis of Breath of the Wild from every damn angle you could think of, featuring progressive installments made over the year of its release.

Examining Fatal Flaws in Final Fantasy Explorers
A coat of paint can’t stop players from noticing the cracking foundations behind it.

Examining Fatal Flaws in Child of Light
Writing and narration are a major issue in this gorgeous role-playing game.

It's the End of the World Part 1
Analysis of the combat and dungeon design found in Darksiders Warmastered Edition.

It's the End of the World Part 2
Analysis of the combat and dungeon design found in Darksiders II Deathinitive Edition, as well as the differences in comparison with its predecessor.

Pokemon Rumble: A Failure to Loot
Analysis regarding one of the better(?) Pokemon spinoffs.

Iterative Improvements in RPGs Part 1: Spectrobes
A bizarre monster-catching game series that started with a whimper and ended with... a whimper.

Reincarnation, Realization: An Analysis of Tokyo Mirage Sessions #FE
Despite managing to piss-off both Fire Emblem and Shin Megami Tensei fans, the resulting role-playing game is a master class in dungeon design.

Super Mario Odyssey: An Action RPG of Mythic Proportions 
It's like poetry: it rhymes.

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