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RPG Lexicon- Part 3: Overworlds

Welcome to another installment in a continued discussion of RPG terminology. Today, we'll take a look at the design of another core element of the genre- the Overworld. There is a specific definition that stems from a user-generated source which I would like to immediately identify- found here , of all places. To reiterate much of this definition, an Overworld is meant to interconnect specific locations and primarily function as a means for travel. But there are many questions the idea of an Overworld presents, and many concepts of game design that must be addressed. In discussing the subject, we might actually end up coining some new terminology. While many of the terms and concepts in these articles may be applied to WRPGs as well, our discussion will mainly focus and reference JRPGs. Let's review our ever-growing glossary of terms: Organic grinding-  the experience (EXP) the game developers force you to accrue because of thoughtful game design. Artificial grin...