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Showing posts from June, 2018

Super Mario Odyssey: An Action RPG of Mythic Proportions

For a long period of time, I believed that Paper Mario: The Thousand Year Door was as close to perfect as a Mario RPG could get. Its turn-based, action-command combat, light and varied atmosphere, and translation of many fundamental mechanics found in the Super Mario platformers into Role-playing concepts were just delightful, and the game served as a perfect entry point for a fledgling Role-playing fan. That being said, I understand how some contemporary gamers might look back on this title and scoff. With more recent Paper Mario titles being focused on aesthetically gorgeous titles that unfortunately lack in substance, the modern Nintendo fan might not understand why a Role-playing game with customization, multiple levels of depth, and a heartfelt story might be so appealing. Some might even find Paper Mario's turn-based combat a relic, favoring Super Paper Mario's action-platforming approach instead. It seems Nintendo may feel the same, because the reveal that Mario would

Thoroughness in Ys Book I and II

Flashback twenty-four years ago: it's 1990 and the RPG is a fledgling concept. The introduction of a console with the first-ever CD-ROM peripheral allowed expanse material to be brought to the TurboGrafx-16- in specific,  titles like Ys Book I and II. Revolutionary for its time, Ys featured action-based gameplay with role-playing elements, a pounding soundtrack, and a surprisingly in-depth story. With Ys VIII's recent release on Steam and the increased exposure of the series thanks to its imminent release on Switch, it is as good a time as any to evaluate what makes Falcom's signature Role-playing series so unique. Like many of its kind, however, Ys has undergone several improvements and changes throughout the years. This feature will take a look at some of the best parts of Ys Book I and II, highlighting why it is still holds up in its base form almost a quarter of a century later.

Examing Fatal Flaws in Child of Light

As a sendoff to the month of May, in which we sought to examine narratives and narrative elements in Role-playing games, I thought it would be proper to write a critical analysis article for a video game. This is a review and revisit of Child of Light. The year is 2014, and Ubisoft Montreal is in the mood for something a bit different. While the Japanese Role-playing genre is alive and well, the western front largely relies on big-budget, high-investment immersive sims in order to fill that same void. Some independent developers create their own unique titles, but a high-profile Role-playing game utilizing classic gameplay is an alien thing.