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Showing posts with the label Wii U

A Proper NG+ in Pandora's Tower

Before the Operation Rainfall trilogy, I was not aware of how much I really loved Role-playing games. I had enjoyed a number of titles from the genre in the past, but understanding the need and lack of representation on Nintendo's seventh generation console helped me realize why iterations in the Paper Mario and Crystal Chronicles series that appeared on the Wii were dissatisfying experiences. I longed for numbers-based combat, meaningful character progression and growth, and the wackiness that comes with a good, old, far-fetched Role-playing game. I was not alone in this desire. The power of a vocal community can be a compelling catalyst, though Nintendo themselves would only bring Xenoblade Chronicles to North America after the Operation Rainfall petitioning began. However, localization and publishing company XSEED recognized the potential of bringing these already-translated titles over from Europe, and thus, three of the Rainfall titles headed to North American shelves. While...

Pokemon Rumble: A Failure to Loot

What sensible 90's child didn't love Pokemon? As the years have gone by, this franchise has sustained its momentum with minor improvements to its gameplay and major increases in the number of catch-able critters. One of the finest examples of polymorphic content, Pokemon comes in all shapes and sizes, and more than a few titles have used its iconic character designs in various different ways. Pokemon Mystery Dungeon turns each monster into a rogue-like procedural dungeon crawler. Pokemon Conquest applies an isometric strategy twist to the fold. Hey You, Pikachu! uses a microphone to make a little critter into your Tamagotchi buddy. Detective Pikachu is a stupid thing that shouldn't exist. But one subseries of Pokemon that stands out as both bizarre in concept yet wildly addictive in execution is Pokemon Rumble. While none of the titles in this series are particularly fantastic, the idea of smacking around hundreds of weaker Pokemon with one's super-powered, highly a...

Breath of the Wild: An Exhaustive Retrospective

Breath of the Wild is a hugely important game, not just for the Zelda series in which it exists, but also for Nintendo. As one of the largest projects they have ever worked on, and the first Zelda title to truly use open-world design, there was a great deal riding on the shoulders of this title. Upon its release, it received an overwhelming amount of positive feedback, which is something of a double-edged sword. On one hand, this likely means that the open-world, or rather, open-air philosophy for this particular entry to will carry on into future 3D Zelda games, with a focus on interconnected systems and organic experience. On the other, there are some aspects of Breath of the Wild that I believe have not received their fair share of critique, and I worry that they too will transfer over into future entries. This is a game so massive, it requires an equally massive, sloppy look at it from every angle I can possibly think of. Within this analysis, you will find what I consider to b...

Monolith Makes Worlds Part 2: Xenoblade Chronicles X

T he announcement of Xenoblade Chronicles X was a surprise and delight. Having become one of my favorite titles on the Wii and one of my favorite RPGs, period, I was fully prepared to get lost in a new world. My anticipation spiked within roughly a minute of my awareness of its existence, however, with the reveal of one crucial element: the mech gameplay that would augment exploration and combat. As a huge fan of Japanese mecha, this entry felt primed to become one of my favorite games ever. The wait for Xenoblade Chronicles X (henceforth referenced as XCX)- revealed in February 2013 but released in December 2015- felt unbearable, not only because of the anticipation, but also because of the sorry state of its platform, the doomed Wii U. As the game neared release, more information about its systems and scenario were revealed, and I began to realize that this game would act as a spiritual successor to XC in only a few ways. This was not designed to be an accessible JRPG, ...

The Rise and Fall of Paper Mario

The title of this series is Really Passionate Gaming, and with initials like those, the most obvious subject of my analyses would probably be “action-adventure games,” which, you know, is what Nintendo likes to call Paper Mario nowadays. There are some who would argue otherwise, however, as the first two installments of the series were structured more like light Role-Playing Games rather than puzzle-solving-centered, superfluous combat exercises in tedium that evoke nothing but disappointment... Sorry. I got a bit ahead of myself, there. See, the Paper Mario series in general is one that I consider to be “good,” and yet, its best installment has one of the most satisfying turn-based combat systems I have ever encountered. Sadly, this combat system appeared in the second of the five games released, The Thousand-Year Door (TTYD). Before I get into the features of TTYD's combat system, I'd first like to talk about Paper Mario's identity crisis. I'm not just talking ...

RPG Lexicon- Part 1: Grinding

The Computer Role Playing Game is, for fans of fantasy, science fiction, stat crunching, or character building, an interactive love letter. It allows them not just to experience a lush setting and cast of characters, but to interact with the game world and sometimes alter or discover the plot in their own way. It enables them to choose from a variety of classes, stats, and party members to create devastating combinations that will ensure their victory- a victory that they would want to see. This genre has had different phases with different popular franchises, and new names emerge as the industry progresses and changes. But there are plenty of mediocre and downright bad entries, as well. I'll cite some of them soon, but I'd like to discuss a difficult trapping of these types of games.