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RPG Lexicon- Part 4: Combat

Welcome to another installment in a continued discussion of JRPGs. Today, we'll take a look at another core element of the genre- combat systems. While many of the terms and concepts in these articles may be applied to WRPGs as well, our discussion will mainly focus and reference JRPGs. Let's review our ever-growing glossary of terms: Organic grinding-  the experience (EXP) the game developers force you to accrue because of thoughtful game design. Artificial grinding-  the experience accrued for no other reason than to lighten the burden on the player or subvert the difficulty spikes. Motif - A fundamental mechanic of a core environment in an RPG, such as a dungeon, or the overworld. Motifs encompass reoccurring mechanics. Gimmick - An area-specific mechanic of a core environment. Usually a puzzle or gameplay element exclusive to an area. Aesthetic - The artistic design of a core environment. This artistic element can contribute to gimmick mechanics. "Traditio...